*02-24-2017 (Unlockables)*
UX: Modified Unlock code a bit. Several relics now require unlocking.
GAMEPLAY: Dash now Blocks, then deals damage (good for thorns, explosive)
GAMEPLAY: Drug Dealer event becomes a text event and gets some new wording.
GAMEPLAY: Enemies no longer apply weak or vulnerable for a billion turns.
GAMEPLAY: Giant enemy gets a buff
GAMEPLAY: Locked relics now initialize properly (not added to pool) when starting a game (excludes daily).
GAMEPLAY: Relics with start of combat triggers are now much more consistent with when they trigger.
GAMEPLAY: Sentinel is now an unlockable. Armaments is unlocked from the start.
GAMEPLAY: Sentries slightly modified and given a simple VFX for their debuff.
UX: Adding arrows to filter buttons in card library screen
UX: BottledFlame sets its description upon loading the game now.
UX: Crown of Thorns renamed to Bronze Scales + asset update
UX: Gold text color in-game is slightly brighter now.
UX: Hover-effect for sorting buttons (still not button-y) + logic simplification
UX: Transform preview card is now the same size as a regular card in that screen.
BUG FIX: Monocle and Membership card now correctly interact with smiling mask.
BUG FIX: Champ now uses RemoveAllPowersAction to remove debuffs on second form.
BUG FIX: Fixed crash where purchasing a relic in the shop, then reopening the shop would crash.
BUG FIX: Lantern correctly works on silent now.
BUG FIX: Outline colors properly set in relic screen, fixing text colors becoming transparent sometimes.
BUG FIX: Red cards could unlock while playing the silent. Fixed.
BUG FIX: Tea Set no longer triggers from non rest sites.
BUG FIX: Terror upgrade now works correctly.
BUG FIX: Upgrade Shrine only shows upgradeable cards instead of the entire card pool.